#ifndef _WDS_BULLET_FLAME_H_
#define _WDS_BULLET_FLAME_H_

#include "wds_bullet_sfx.h"



class WDSBulletFlame : public WDSBulletSfx
{
public:

	
	WDSBulletFlame(float Speed, WDSSfx::SFX_TYPES	SfxType);

	virtual void			Tick(float dt,float SkillBulletSpeed, const math::Vec2& Offset);
	virtual void			ReSpawn(const math::Vec2& Pos,
								WDSBullet::STARTPOS StartDir,
								float Degree								
								);
	virtual float					GetRadius() const { return m_Radius * m_Scale; };	

	   	

protected:

	float					m_Scale;
	float					m_LifeDuration;
	

};

#endif	  // _WDS_BULLET_FLAME_H_